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LoL: Deep Cross Gaming vs GAM Esports (BO5) - LCP Group Stage

Esports Vol. $556,642 50 traders

Deep Cross Gaming0%
GAM Esports100%
$556,642 Vol. Esports

Outcomes

43
Chance
Game 1 Winner Resolved
100% ▲ 54
Game 2 Winner
<1% ▼ 45
Game 3 Winner
<1% ▼ 45
Game 4 Winner
<1% ▼ 47
Match Winner
<1% ▼ 43
O/U 3.5 Games
>99% ▲ 28
O/U 4.5 Games
<1% ▼ 35
Game Handicap: GAM (-1.5) vs Deep Cross Gaming (+1.5)
>99% ▲ 61
Game Handicap: GAM (-2.5) vs Deep Cross Gaming (+2.5)
<1% ▼ 16
Both Teams Slay Baron Nashor Resolved
0% ▼ 50
Both Teams Slay a Dragon Resolved
100% ▲ 58
Both Teams Destroy Inhibitors Resolved
0% ▼ 37
Any Player Quadra Kill Resolved
0% ▼ 49
Any Player Penta Kill Resolved
0% ▼ 49
Odd/Even Total Kills Resolved
100% ▲ 50
Both Teams Slay Baron Nashor
<1% ▼ 50
Both Teams Slay a Dragon
>99% ▲ 58
Both Teams Destroy Inhibitors
<1% ▼ 47
Any Player Quadra Kill
<1% ▼ 49
Any Player Penta Kill
<1% ▼ 49
Odd/Even Total Kills
<1% ▼ 50
Both Teams Slay Baron Nashor
90% ▲ 39
Both Teams Slay a Dragon
90% ▲ 49
Both Teams Destroy Inhibitors
90% ▲ 40
Any Player Quadra Kill
10% ▼ 39
Any Player Penta Kill
10% ▼ 39
Odd/Even Total Kills
10% ▼ 41
Both Teams Slay Baron Nashor
50% ▼ 1
Both Teams Slay a Dragon
50% ▲ 9
Both Teams Destroy Inhibitors
50% ▼ 1
Any Player Quadra Kill
50%
Any Player Penta Kill
50%
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
50% ▼ 1
Both Teams Slay a Dragon
50% ▲ 9
Both Teams Destroy Inhibitors
50% ▼ 1
Any Player Quadra Kill
50%
Any Player Penta Kill
50%
Odd/Even Total Kills
50%
First Blood in Game 2?
>99% ▲ 50
First Blood in Game 1? Resolved
100% ▲ 50
First Blood in Game 4?
50%
First Blood in Game 3?
10% ▼ 40

Recent trades

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This market refers to the LoL Round 5 match between Deep Cross Gaming and GAM Esports in the LCP Group Stage, initially scheduled for August 13 at 5:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports. This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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